Satirical pixel-art idle game · PC browser
The world is running out of everything.
Send your agents to extract gold, lithium and oil from a crumbling world. They work on their own, get tired, and sleep it off at HQ. You wake them up.
The game opens after the {token} token launch. Date will be announced here and on X.
- American EagleEagle Epic
- Rocketman Legendary
- The DealmakerDealmaker Legendary
- Bear MarketBear Epic
- Wall Street BullBull Epic
Every crisis is somebody's business model.
The team is testing the game. Follow the launch on X.
Everything about the launch is published the same day.
The game opens shortly after the token. Date will be announced here and on X.
Your agents. Their shift. Your call.
Open a box, get an agent. Wake it up and it walks to a resource, breaking crates on the way. Every hit costs energy; every finished resource pays {token} to your game balance. Out of energy, it walks back to HQ and sleeps. It only works while the game is open, and nothing happens until a human wakes it up again.
Things the briefing left out.
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Meet Claudio.
Claudio is a retired degen crab who moved into your HQ. He follows coworkers, naps, gets hangry and drops the odd tip. Click him for his journal and his store.
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Windfall.
About 1 in 20 resources is secretly a Windfall. Nothing marks it: you find out when it is mined and pays 3× a normal one. A map pays the same in total: the rest pay a little less.
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Jailbreak.
About 10% of maps hide a jail. Break it and a random agent walks out, drawn with box odds. Nobody remembers who locked them in.
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Upgrades.
With a full team of 12 agents, rank one up. Every upgrade draws a result: Golden Parachute, Defense Budget or Stimulus Check. Results vary. So do bailouts.
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They talk.
Agents on the map speak their mind now and then, in a speech bubble. TALK in the game mutes them. They will not notice.
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Downsizing.
Combine 2 sleeping agents into a new box, drawn with box odds. A small fee: part burned, part back to the rewards pool. The old ones are let go. No severance.
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HQ Monument.
Up to 4 statues of your agents in the Statue hall, each in a pricier metal. Every statue adds a little Power to the whole team. 50% is burned and 50% goes to the rewards pool.
He moved in. He is not leaving.
A retired degen crab who moved into your HQ and refuses to leave. He follows your agents around, naps on the job, gets hangry and remembers who feeds him. He has seen every cycle. He gives no advice.
Click him for his journal: crypto headlines with a joke and a source, and a gameplay tip now and then. His store sells hats, a new shell color, a new name and snacks. Cosmetic only.