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Breaking LITHIUM NOW SOLD BY THE SPOONFUL. OIL BARON DENIES OWNING THE SUN. RUST BELT REOPENS. NOBODY KNOWS WHY. EAGLE CLEARS NEVADA, DECLINES TO COMMENT. ANALYSTS: "EVERYTHING IS FINE." MARKETS UNCONVINCED. DEALMAKER SIGNS TREMENDOUS CONTRACT WITH A ROCK. ALASKA RUNS OUT OF ICE, SELLS SNOW INSTEAD. WALL STREET BULL CHARGES INTO APPALACHIA, CALLS IT A CORRECTION. SPY FOUND. SPY DENIES BEING FOUND. JOURNALIST INTERVIEWS BARREL. BARREL HAS NO COMMENT. ROCKETMAN MISSES THE MINE. STATE TV REPORTS A FLAWLESS HIT. BEAR MARKET WAKES UP EARLY. RECOVERY CANCELLED. BUREAUCRAT DEEPLY CONCERNED ABOUT A CRATE. CRATE UNMOVED. EVERY BATTERY IN NEVADA BRICKED. HACKER BLAMES ANOTHER COUNTRY
How to play

Your agents. Their shift. Your call.

Everything about the game on one page: getting started, the loop, the surprises, the agents, the maps, the boxes, your team and withdrawals.

Get started

Get started in eight steps.

From an empty wallet to your first agent at work. The short version here; each step has its details further down this page.

Before the launch

{token} is not live yet: any token sold as {token} today is fake. The game is in closed testing and opens after the token launch. Date will be announced here and on X.

Get a Solana wallet. Phantom or Solflare, as a browser extension on your computer. Write the seed phrase on paper.
Add a little SOL. Solana's own coin pays the network fees. A small amount is enough.
Get {token}. At launch, swap SOL for {token} in the game's Wallet tab (it routes through Jupiter). Check the token address on /links.
Open /play and connect. In a desktop browser. Connect your wallet and sign a message: it is free and moves no funds.
Buy your first box. One box, one random agent. The odds are public. Pay from your wallet or from your game balance.
Details →for step 5
Wake them up. Agents work on their own and walk back to HQ tired. They recharge in 2h 15m–3h 30m, then wait for you to wake them.
Details →for step 6
Keep your team going. Up to 12 agents work at once. Combine 2 spare agents into a new box. With a full team of 12 agents, upgrades unlock.
Details →for step 7
Withdraw. Move {token} from your game balance to your wallet. Minimum: the price of one box. Fee: 20% (under 24 h), 10% (24 h to 48 h) or 0% (48 h or more), since your last withdrawal.
Details →for step 8
Stay safe
  • Never share your seed phrase. Not with us, not with “support”, not with anyone.
  • We never DM first. Anyone who does is not us.
  • Use only globalcrisis.io. Every official link and address is on globalcrisis.io/links.
Overview

An idle game. You don't aim, jump or grind.

You build a crew of agents, send them into a map full of resources, and watch them work. When they run out of energy they walk back to HQ and sleep. Nothing happens until a human wakes them up again.

HQ · one per map The building changes. The job doesn't.
15 Agents In 4 rarities
5 Maps Then the cycle starts again
20 Resources On every map
2¼–3½ h Recharge To full. Bigger tanks take longer
12 On the map Agents working at once, max
1 Human Required to wake them up

Game numbers on this page come from the game's parameters (v24), the same ones the game runs on.

How it works

Five steps. You do three of them.

Step 1

Open a box.

Each box contains one random agent.

Step 2

Wake them up.

Agents pick a resource at random and walk to it, breaking crates on the way. Several can work the same one, each from its own tile. Up to 12 work at the same time.

Step 3

They work.

Every hit costs energy. When a resource hits zero, it pays {token} to your game balance.

Step 4

They sleep.

Out of energy, they walk back to HQ. Sleeping agents fully recharge in 2h 15m–3h 30m, depending on their energy, then wait for you.

Step 5

Clear the map.

When every resource and crate is gone, the agents walk back to HQ and the map waits for you with its summary. Press Continue and the ones that were working head out to the next map. After map 5, the Crisis Cycle starts again.

On the map

Things the briefing left out.

The loop is simple. The world is not. Details for each one further down this page.

  • Meet Claudio.

    Claudio is a retired degen crab who moved into your HQ. He follows coworkers, naps, gets hangry and drops the odd tip. Click him for his journal and his store.

  • Windfall.

    About 1 in 20 resources is secretly a Windfall. Nothing marks it: you find out when it is mined and pays 3× a normal one. A map pays the same in total: the rest pay a little less.

  • Jailbreak.

    About 10% of maps hide a jail. Break it and a random agent walks out, drawn with box odds. Nobody remembers who locked them in.

  • Upgrades.

    With a full team of 12 agents, rank one up. Every upgrade draws a result: Golden Parachute, Defense Budget or Stimulus Check. Results vary. So do bailouts.

  • They talk.

    Agents on the map speak their mind now and then, in a speech bubble. TALK in the game mutes them. They will not notice.

  • Downsizing.

    Combine 2 sleeping agents into a new box, drawn with box odds. A small fee: part burned, part back to the rewards pool. The old ones are let go. No severance.

  • HQ Monument.

    Up to 4 statues of your agents in the Statue hall, each in a pricier metal. Every statue adds a little Power to the whole team. 50% is burned and 50% goes to the rewards pool.

Agents

Fifteen agents. No job interviews.

Every box rolls one agent. Rarity sets the stat ranges, with no overlap between rarities, and the character adds its own bonuses on top (Bear Market trades 35% of its Energy for double Power). Epic and Legendary also walk and hit faster. Stats are rolled when the box opens. After that, only an upgrade raises them.

Power
Damage per hit
Energy
How long it works before going to sleep
Speed
How fast it walks and hits
Area
Also hits the tiles around it: crates take the full hit, resources a share
Common
75%of boxes
Power
1.1–1.4
Energy
62–71
Speed
1.00–1.12
Area
None
Pace
Normal

Soldier

Common Tough
Bonus +10% Energy
Chance per box 15%

Oil Worker

Common Specialist
Bonus +30% damage to Oil
Chance per box 15%

Journalist

Common Relentless
Bonus +10% Power
Chance per box 15%

The Bureaucrat

Common Deeply Concerned
Bonus Breaks every crate before touching a resourceDouble damage to crates+10% Energy
Chance per box 15%

The Crypto Bro

Common Diamond Hands
Bonus +25% Power+50% damage to Gold−20% EnergySleeping, fully recharges in 2h 15m
Chance per box 15%
Rare
18%of boxes
Power
1.7–2.0
Energy
72–80
Speed
1.15–1.25
Area
None
Pace
Normal

Spy

Rare Infiltrator
Bonus Half-cost travel
Chance per box 4.5%

Special Forces

Rare Assault
Bonus +20% Power
Chance per box 4.5%

Arms Dealer

Rare Middleman
Bonus +20% reward per resource it finishes
Chance per box 4.5%

The Hacker

Rare Zero-Day
Bonus +60% damage to Lithium
Chance per box 4.5%
Epic
6%of boxes
Power
2.4–3.0
Energy
81–89
Speed
1.30–1.40
Area
3×3 tiles
Pace
×1.2

American Eagle

Epic Air Superiority
Bonus Flies over obstacles+30% Energy
Chance per box 1.5%

Wall Street Bull

Epic Bull Market
Bonus +30% reward per resource it finishes
Chance per box 1.5%

Oil Baron

Epic Monopoly
Bonus +90% damage to Oil
Chance per box 1.5%

Bear Market

Epic Hibernator
Bonus +100% Power−35% EnergySleeping, fully recharges in 2h 15m
Chance per box 1.5%
Legendary
1%of boxes
Power
4.2–4.8
Energy
95–110
Speed
1.45–1.55
Area
5×5 tiles
Pace
×1.35

The Dealmaker

Legendary Supreme Negotiator
Bonus +10% Power to the team while awakeDrops a "Tremendous Deal" every 30 energy
Chance per box 0.5%

Rocketman

Legendary Parade Commander
Bonus +10% Speed to the team while awakeLaunches a parade missile at the resource with the most HP left every 30 energy. 1 in 5 misses
Chance per box 0.5%

Claudio · AI companion

Claudio is your AI companion: a retired degen crab who has seen it all and moved into your HQ. He follows coworkers, explores, naps, gets hangry and remembers who feeds him. Click him for his journal and his store: hats, a new name or shell color, and snacks. Everything in the store costs {token} from your game balance, snacks included (1 {token} each). Cosmetic only: 50% burned and 50% to the rewards pool. He drops a gameplay tip now and then and jokes about crypto news with AI, with a source. Never prices, never advice.

They talk

Every agent has ten lines, in character. Now and then, one of the agents on the map says one in a speech bubble. Only one talks at a time. The TALK button in the game mutes them all. It changes nothing else: talking is not working.

Not NFTs

Agents are not NFTs. They live in your account and can't be transferred.

Resources

Three things the world is running out of.

Every map has 20 resources. Agents hit one until its HP reaches zero; then it pays {token} to your game balance and leaves a mark on the ground you can walk over. Damage stays between visits.

Gold

Rock with gold veins. The most common, and the lowest HP.

Base HP
50–100
Reward per HP
×2.5
Share of a map
45–65%

Lithium

Batteries, straight out of the ground. Mid HP. Pays more per HP than Gold.

Base HP
100–200
Reward per HP
×3.0
Share of a map
25–45%

Oil

Barrels. The rarest, the toughest and the best paid per HP.

Base HP
200–400
Reward per HP
×3.75
Share of a map
5–25%

Windfall

About 1 in 20 resources is a Windfall. Nothing marks it on the map: you find out when its HP hits zero and it pays 3× a normal one. The map decides it when it is made, not the browser. Every other resource pays a little less, so on average a map pays the same: Windfall moves the luck, not the budget.

Chance per resource
5%
A Windfall pays
×3
Every resource adjusted by
÷1.1

Also on the map

Crates

Crates block the way. They pay nothing and cost energy to break. The map isn't clear until they're gone too.

Free tiles covered
About 40%

Scenery

Scrap cars, cacti, snowy pines. Scenery can't be broken or crossed. Agents walk around it.

Jail

Some maps hide one. Nobody remembers who locked the agent in. Break it to free them: a random agent, rolled with the same odds as a box.

Chance per map, from the second
10%
Maps

Five maps. Each one worse than the last.

From Rust Belt Ruins to Alaska Arctic Frontier. Every map has Gold, Lithium and Oil in different amounts. Each map is harder than the last. After the last map the Crisis Cycle starts again, with new layouts.

Map 1

Rust Belt Ruins

Scrap cars, rusted pipes, a lot of nostalgia.
65% 30% 5%
HP
×1.3
Reward
×0.65
Map 2

Texas Oil Fields

Sandstone, cactus, pumpjacks that stopped pumping.
60% 25% 15%
HP
×1.43
Reward
×0.68
Map 3

Nevada Lithium Flats

Salt crust and brine pools. Very flat. Very salty.
45% 45% 10%
HP
×1.56
Reward
×0.72
Map 4

Appalachian Deep Mines

Pines, mine carts, tunnels nobody mapped.
55% 30% 15%
HP
×1.69
Reward
×0.75
Map 5

Alaska Arctic Frontier

Packed snow, frozen lakes, the last oil left.
45% 30% 25%
HP
×1.82
Reward
×0.78

HP: multiplier on the HP of every resource and crate. Reward: multiplier on what each resource pays. Percentages: share of the map's 20 resources.

Boxes

Every box is a surprise. The odds aren't.

One box, one random agent. The odds are public and the same for every box. There is no pity timer.

1 Box Price of 1
5 Boxes Price of 5
10 Boxes Price of 9 10% off
Odds
Per rarity and per agent, listed with each agent in Agents.
Price
Set in {token}: it does not change with sales. The Shop always shows the price before you confirm.
Starting price
Published before the token launchPublished before the token launch
Where it goes
From every box: 50% is burned and 50% goes back to the rewards pool.
Packs
Buy 1, 5 or 10 boxes at once. 10 cost the price of 9. Every box in a pack is rolled like a single box.
Combine
2 sleeping agents become 1 new box. Details in Your team.
Payment
From your game balance (no network fee: your wallet signs the order) or from your wallet, in one Solana transaction (you pay the network fee in SOL). There are no deposits: {token} enters the game only as boxes.
Refunds
A paid box can't be refunded.
Your team

Downsize. Promote. Build a statue.

Up to 12 agents work at the same time. When every resource and crate on a map is gone, press Continue for the next map. Three ways to spend on the team you already have:

Combine

Trade 2 sleeping agents for 1 new box, rolled with the same odds as a bought box. 4 give 2, 6 give 3. The agents you combine are gone, with their upgrades. Each new box costs a fee of 10% of the box price: 50% of it is burned and 50% goes back to the rewards pool. Pay from your game balance or from your wallet.

Upgrades

With a full team of 12 agents in your account, upgrades unlock: a sleeping agent can rank up, one level at a time, to LV3. Each upgrade draws one result: Golden Parachute 20% (+20% Power and +20% Energy), Defense Budget 40% (+6 to +12% Power), Stimulus Check 40% (+6 to +12% Energy). Paid like a box: 50% is burned and 50% goes back to the rewards pool. Pay from your game balance or from your wallet. Odds and costs.

HQ Monument

Build up to 4 statues in the Statue hall, in bronze, silver, gold and platinum, each of a different agent of yours. A statue is never replaced: each new one stands next to the others and costs more than the last. Each statue gives your whole team a small Power bonus, and the bonuses add up: with all 4, +10% Power for every agent. More Power means more work per visit, not a set amount of {token}.

HQ Monument: price and team Power bonus of each statue
StatueMetalPriceTeam Power Total
1Bronze1.6 boxes+1% +1%
2Silver3.2 boxes+2% +3%
3Gold4.8 boxes+3% +6%
4Platinum6.4 boxes+4% +10%

Price: what that many boxes cost. The box price in {token}: Published before the token launchPublished before the token launch

50% of the price is burned and 50% goes to the rewards pool, with no team share. Pay from your game balance or from your wallet.

Every price is shown before you confirm. Nothing here can be refunded.

Step 8 of 8

Withdraw.

A withdrawal (a claim) moves {token} from your game balance to your wallet. The minimum is the price of one box. There is nothing to sign: the game sends the tokens to your wallet and pays the network fee.

Your wallet needs its own {token} token account to receive them. It gets one the first time it holds {token}, for example after the swap. Without it, the claim is refused before anything leaves your balance.

The fee depends on the time since your last claim. Your first claim counts from when you created your account.

Since your last claimFee
Under 24 h20%
24 h to 48 h10%
48 h or moreNo fee

50% of the fee is burned and 50% stays in the rewards pool.

Example: you claim 1,000 {token} 48 h or more after your last claim. There is no fee, so all 1,000 {token} reach your wallet.

Payouts share a daily limit across all players, enforced on-chain. If a claim doesn't fit in the day's limit, it waits for the next day.

Claims open
The same day the game opens.
Min: price of one box
Platform

Desktop only. On purpose.

The game runs in desktop browsers, with mouse and keyboard. On a phone, /play shows “GLOBAL CRISIS is played on desktop”, and everything else on this site works as usual.

Device
Desktop browser
Screen
1280×720 or larger
Controls
Mouse and keyboard
Language
English
Closed testing

The game is in closed testing. It opens after the token launch. Date will be announced here and on X.

Stay safe

We never DM first.

  • Bookmark globalcrisis.io and open the site from the bookmark.
  • Ignore DMs. The team never DMs first. Nobody from the team will ask for your seed phrase, a signature to “verify” your wallet, or a “support” payment.
  • Read what your wallet shows before you approve a transaction. Revoke token delegations you don't recognize, from your wallet or a revoke tool.
Security

Official links only at globalcrisis.io/links. We will never DM you first. We will never ask for your seed phrase. Nothing here is financial advice.

FAQ

Common questions.

How much does a box cost?

The price is set in {token} and does not change with sales. The Shop always shows the current price.

Starting price: Published before the token launchPublished before the token launch

Are agents NFTs?

No. They live in your account and can't be sold or transferred.

Is there an airdrop or presale?

No and no.

Why do rewards change?

A resource pays once, when its HP hits zero: its base HP × the published Reward Rate × the resource and map multipliers, ×3 if it is a Windfall. How the Reward Rate is paced is published before the token launch, and a change to the rules or parameters behind it that lowers rewards is announced in the changelog at least 72 hours ahead.

Can the team mint more tokens?

No. The supply is fixed: the token's mint authority is revoked when it's created, so no one can create more. Once it exists, you can check that on Solscan, linked from globalcrisis.io/links.

Do I need to keep the game open?

Yes, while your agents are working. The tab can be in the background, but it has to stay open. A short while after you close it (or lose your connection), working agents walk back to HQ and go to sleep. Asleep, they recharge but mine nothing until you come back and wake them.

Can I play on my phone?

Not the game. It runs in desktop browsers at 1280×720 or more, with mouse and keyboard. The rest of this site works on mobile.

Where can I play?

In a desktop browser, at globalcrisis.io/play, once the game opens after the token launch. No country is blocked; whether you may take part where you live is your responsibility.

Is it audited?

We run no on-chain programs of our own: the token, the multisig and the pool use standard Solana programs (Token, Squads and the DEX that holds the pool, named at token launch). Our setup, server and gateway get internal review and tests. Their review status is published in the launch announcements before the token launch.

Who's behind this?

A small independent team. Trust only the channels listed on globalcrisis.io/links, and never share your seed phrase with anyone.

Ready?

Get started.

8 steps, from an empty wallet to your first agent at work. The game opens after the token launch. Date will be announced here and on X.

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