Your agents. Their shift. Your call.
Everything about the game on one page: getting started, the loop, the surprises, the agents, the maps, the boxes, your team and withdrawals.
Get started in eight steps.
From an empty wallet to your first agent at work. The short version here; each step has its details further down this page.
{token} is not live yet: any token sold as {token} today is fake. The game is in closed testing and opens after the token launch. Date will be announced here and on X.
- Never share your seed phrase. Not with us, not with “support”, not with anyone.
- We never DM first. Anyone who does is not us.
- Use only globalcrisis.io. Every official link and address is on globalcrisis.io/links.
An idle game. You don't aim, jump or grind.
You build a crew of agents, send them into a map full of resources, and watch them work. When they run out of energy they walk back to HQ and sleep. Nothing happens until a human wakes them up again.
Game numbers on this page come from the game's parameters (v24), the same ones the game runs on.
Five steps. You do three of them.
Open a box.
Each box contains one random agent.
Wake them up.
Agents pick a resource at random and walk to it, breaking crates on the way. Several can work the same one, each from its own tile. Up to 12 work at the same time.
They work.
Every hit costs energy. When a resource hits zero, it pays {token} to your game balance.
They sleep.
Out of energy, they walk back to HQ. Sleeping agents fully recharge in 2h 15m–3h 30m, depending on their energy, then wait for you.
Clear the map.
When every resource and crate is gone, the agents walk back to HQ and the map waits for you with its summary. Press Continue and the ones that were working head out to the next map. After map 5, the Crisis Cycle starts again.
Things the briefing left out.
The loop is simple. The world is not. Details for each one further down this page.
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Meet Claudio.
Claudio is a retired degen crab who moved into your HQ. He follows coworkers, naps, gets hangry and drops the odd tip. Click him for his journal and his store.
-
Windfall.
About 1 in 20 resources is secretly a Windfall. Nothing marks it: you find out when it is mined and pays 3× a normal one. A map pays the same in total: the rest pay a little less.
-
Jailbreak.
About 10% of maps hide a jail. Break it and a random agent walks out, drawn with box odds. Nobody remembers who locked them in.
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Upgrades.
With a full team of 12 agents, rank one up. Every upgrade draws a result: Golden Parachute, Defense Budget or Stimulus Check. Results vary. So do bailouts.
-
They talk.
Agents on the map speak their mind now and then, in a speech bubble. TALK in the game mutes them. They will not notice.
-
Downsizing.
Combine 2 sleeping agents into a new box, drawn with box odds. A small fee: part burned, part back to the rewards pool. The old ones are let go. No severance.
-
HQ Monument.
Up to 4 statues of your agents in the Statue hall, each in a pricier metal. Every statue adds a little Power to the whole team. 50% is burned and 50% goes to the rewards pool.
Fifteen agents. No job interviews.
Every box rolls one agent. Rarity sets the stat ranges, with no overlap between rarities, and the character adds its own bonuses on top (Bear Market trades 35% of its Energy for double Power). Epic and Legendary also walk and hit faster. Stats are rolled when the box opens. After that, only an upgrade raises them.
- Power
- Damage per hit
- Energy
- How long it works before going to sleep
- Speed
- How fast it walks and hits
- Area
- Also hits the tiles around it: crates take the full hit, resources a share
- Power
- 1.1–1.4
- Energy
- 62–71
- Speed
- 1.00–1.12
- Area
- None
- Pace
- Normal
Oil Worker
Journalist
The Bureaucrat
The Crypto Bro
- Power
- 1.7–2.0
- Energy
- 72–80
- Speed
- 1.15–1.25
- Area
- None
- Pace
- Normal
Spy
Special Forces
Arms Dealer
The Hacker
- Power
- 2.4–3.0
- Energy
- 81–89
- Speed
- 1.30–1.40
- Area
- 3×3 tiles
- Pace
- ×1.2
American Eagle
Wall Street Bull
Oil Baron
Bear Market
- Power
- 4.2–4.8
- Energy
- 95–110
- Speed
- 1.45–1.55
- Area
- 5×5 tiles
- Pace
- ×1.35
The Dealmaker
Rocketman
Claudio · AI companion
Claudio is your AI companion: a retired degen crab who has seen it all and moved into your HQ. He follows coworkers, explores, naps, gets hangry and remembers who feeds him. Click him for his journal and his store: hats, a new name or shell color, and snacks. Everything in the store costs {token} from your game balance, snacks included (1 {token} each). Cosmetic only: 50% burned and 50% to the rewards pool. He drops a gameplay tip now and then and jokes about crypto news with AI, with a source. Never prices, never advice.
They talk
Every agent has ten lines, in character. Now and then, one of the agents on the map says one in a speech bubble. Only one talks at a time. The TALK button in the game mutes them all. It changes nothing else: talking is not working.
Agents are not NFTs. They live in your account and can't be transferred.
Three things the world is running out of.
Every map has 20 resources. Agents hit one until its HP reaches zero; then it pays {token} to your game balance and leaves a mark on the ground you can walk over. Damage stays between visits.
Gold
Rock with gold veins. The most common, and the lowest HP.
- Base HP
- 50–100
- Reward per HP
- ×2.5
- Share of a map
- 45–65%
Lithium
Batteries, straight out of the ground. Mid HP. Pays more per HP than Gold.
- Base HP
- 100–200
- Reward per HP
- ×3.0
- Share of a map
- 25–45%
Oil
Barrels. The rarest, the toughest and the best paid per HP.
- Base HP
- 200–400
- Reward per HP
- ×3.75
- Share of a map
- 5–25%
Windfall
About 1 in 20 resources is a Windfall. Nothing marks it on the map: you find out when its HP hits zero and it pays 3× a normal one. The map decides it when it is made, not the browser. Every other resource pays a little less, so on average a map pays the same: Windfall moves the luck, not the budget.
- Chance per resource
- 5%
- A Windfall pays
- ×3
- Every resource adjusted by
- ÷1.1
Also on the map
Crates
Crates block the way. They pay nothing and cost energy to break. The map isn't clear until they're gone too.
- Free tiles covered
- About 40%
Scenery
Scrap cars, cacti, snowy pines. Scenery can't be broken or crossed. Agents walk around it.
Jail
Some maps hide one. Nobody remembers who locked the agent in. Break it to free them: a random agent, rolled with the same odds as a box.
- Chance per map, from the second
- 10%
Five maps. Each one worse than the last.
From Rust Belt Ruins to Alaska Arctic Frontier. Every map has Gold, Lithium and Oil in different amounts. Each map is harder than the last. After the last map the Crisis Cycle starts again, with new layouts.
Rust Belt Ruins
Scrap cars, rusted pipes, a lot of nostalgia.- HP
- ×1.3
- Reward
- ×0.65
Texas Oil Fields
Sandstone, cactus, pumpjacks that stopped pumping.- HP
- ×1.43
- Reward
- ×0.68
Nevada Lithium Flats
Salt crust and brine pools. Very flat. Very salty.- HP
- ×1.56
- Reward
- ×0.72
Appalachian Deep Mines
Pines, mine carts, tunnels nobody mapped.- HP
- ×1.69
- Reward
- ×0.75
Alaska Arctic Frontier
Packed snow, frozen lakes, the last oil left.- HP
- ×1.82
- Reward
- ×0.78
HP: multiplier on the HP of every resource and crate. Reward: multiplier on what each resource pays. Percentages: share of the map's 20 resources.
Every box is a surprise. The odds aren't.
One box, one random agent. The odds are public and the same for every box. There is no pity timer.
- Odds
- Per rarity and per agent, listed with each agent in Agents.
- Price
- Set in {token}: it does not change with sales. The Shop always shows the price before you confirm.
- Starting price
- Published before the token launchPublished before the token launch
- Where it goes
- From every box: 50% is burned and 50% goes back to the rewards pool.
- Packs
- Buy 1, 5 or 10 boxes at once. 10 cost the price of 9. Every box in a pack is rolled like a single box.
- Combine
- 2 sleeping agents become 1 new box. Details in Your team.
- Payment
- From your game balance (no network fee: your wallet signs the order) or from your wallet, in one Solana transaction (you pay the network fee in SOL). There are no deposits: {token} enters the game only as boxes.
- Refunds
- A paid box can't be refunded.
Downsize. Promote. Build a statue.
Up to 12 agents work at the same time. When every resource and crate on a map is gone, press Continue for the next map. Three ways to spend on the team you already have:
Combine
Trade 2 sleeping agents for 1 new box, rolled with the same odds as a bought box. 4 give 2, 6 give 3. The agents you combine are gone, with their upgrades. Each new box costs a fee of 10% of the box price: 50% of it is burned and 50% goes back to the rewards pool. Pay from your game balance or from your wallet.
Upgrades
With a full team of 12 agents in your account, upgrades unlock: a sleeping agent can rank up, one level at a time, to LV3. Each upgrade draws one result: Golden Parachute 20% (+20% Power and +20% Energy), Defense Budget 40% (+6 to +12% Power), Stimulus Check 40% (+6 to +12% Energy). Paid like a box: 50% is burned and 50% goes back to the rewards pool. Pay from your game balance or from your wallet. Odds and costs.
HQ Monument
Build up to 4 statues in the Statue hall, in bronze, silver, gold and platinum, each of a different agent of yours. A statue is never replaced: each new one stands next to the others and costs more than the last. Each statue gives your whole team a small Power bonus, and the bonuses add up: with all 4, +10% Power for every agent. More Power means more work per visit, not a set amount of {token}.
| Statue | Metal | Price | Team Power | Total |
|---|---|---|---|---|
| 1 | Bronze | 1.6 boxes | +1% | +1% |
| 2 | Silver | 3.2 boxes | +2% | +3% |
| 3 | Gold | 4.8 boxes | +3% | +6% |
| 4 | Platinum | 6.4 boxes | +4% | +10% |
Price: what that many boxes cost. The box price in {token}: Published before the token launchPublished before the token launch
50% of the price is burned and 50% goes to the rewards pool, with no team share. Pay from your game balance or from your wallet.
Every price is shown before you confirm. Nothing here can be refunded.
Withdraw.
A withdrawal (a claim) moves {token} from your game balance to your wallet. The minimum is the price of one box. There is nothing to sign: the game sends the tokens to your wallet and pays the network fee.
Your wallet needs its own {token} token account to receive them. It gets one the first time it holds {token}, for example after the swap. Without it, the claim is refused before anything leaves your balance.
The fee depends on the time since your last claim. Your first claim counts from when you created your account.
| Since your last claim | Fee |
|---|---|
| Under 24 h | 20% |
| 24 h to 48 h | 10% |
| 48 h or more | No fee |
50% of the fee is burned and 50% stays in the rewards pool.
Example: you claim 1,000 {token} 48 h or more after your last claim. There is no fee, so all 1,000 {token} reach your wallet.
Payouts share a daily limit across all players, enforced on-chain. If a claim doesn't fit in the day's limit, it waits for the next day.
- Claims open
- The same day the game opens.
Desktop only. On purpose.
The game runs in desktop browsers, with mouse and keyboard. On a phone, /play shows “GLOBAL CRISIS is played on desktop”, and everything else on this site works as usual.
- Device
- Desktop browser
- Screen
- 1280×720 or larger
- Controls
- Mouse and keyboard
- Language
- English
The game is in closed testing. It opens after the token launch. Date will be announced here and on X.
We never DM first.
- Bookmark globalcrisis.io and open the site from the bookmark.
- Ignore DMs. The team never DMs first. Nobody from the team will ask for your seed phrase, a signature to “verify” your wallet, or a “support” payment.
- Read what your wallet shows before you approve a transaction. Revoke token delegations you don't recognize, from your wallet or a revoke tool.
Official links only at globalcrisis.io/links. We will never DM you first. We will never ask for your seed phrase. Nothing here is financial advice.
Common questions.
How much does a box cost?
The price is set in {token} and does not change with sales. The Shop always shows the current price.
Starting price: Published before the token launchPublished before the token launch
Are agents NFTs?
No. They live in your account and can't be sold or transferred.
Is there an airdrop or presale?
No and no.
Why do rewards change?
A resource pays once, when its HP hits zero: its base HP × the published Reward Rate × the resource and map multipliers, ×3 if it is a Windfall. How the Reward Rate is paced is published before the token launch, and a change to the rules or parameters behind it that lowers rewards is announced in the changelog at least 72 hours ahead.
Can the team mint more tokens?
No. The supply is fixed: the token's mint authority is revoked when it's created, so no one can create more. Once it exists, you can check that on Solscan, linked from globalcrisis.io/links.
Do I need to keep the game open?
Yes, while your agents are working. The tab can be in the background, but it has to stay open. A short while after you close it (or lose your connection), working agents walk back to HQ and go to sleep. Asleep, they recharge but mine nothing until you come back and wake them.
Can I play on my phone?
Not the game. It runs in desktop browsers at 1280×720 or more, with mouse and keyboard. The rest of this site works on mobile.
Where can I play?
In a desktop browser, at globalcrisis.io/play, once the game opens after the token launch. No country is blocked; whether you may take part where you live is your responsibility.
Is it audited?
We run no on-chain programs of our own: the token, the multisig and the pool use standard Solana programs (Token, Squads and the DEX that holds the pool, named at token launch). Our setup, server and gateway get internal review and tests. Their review status is published in the launch announcements before the token launch.
Who's behind this?
A small independent team. Trust only the channels listed on globalcrisis.io/links, and never share your seed phrase with anyone.
Get started.
8 steps, from an empty wallet to your first agent at work. The game opens after the token launch. Date will be announced here and on X.